PART 1. ADJUSTING THE BACKGROUND

This image’s background is noticeably brighter and warmer than its foreground.

the bright area will be darkened by first pushing the highlights to the left.

To make the shadowy regions lighter, move them to the right.

We now want to balance the colour.

Toggle between Mask and Background.

Everything is chosen, excluding our topic. On our model, we wish to use a variety of settings.

Additionally, I want to omit from the selection the light areas.

Click on Subtract>Brush

We can take parts of the mask off as we paint with the brush. To see this in action and how I achieved a flawless edge on the posts, watch the video up top.

Slide the temperature slider to the right to more closely match the background and level out the illumination.

To improve the wood’s texture, also drag the texture slider to the right. Due to the fact that adding texture to skin is almost never a good idea, we decided not to include the model in our selection.

Let’ Adjust the basic settings on the model

To create a new mask, select +.

pick a specific subject

Our model is selected

Increase the Temp to warm up her skin tones

Play with exposure and reduce contrast a little bit.

ADD THE RIM LIGHT IN LIGHTROOM NOW
Additionally, we’ll stop using global light (over expansive areas). We’ll increase local lighting in a few places.

You will discover how to quickly and easily create rim lights with intersect.

Only where two tools or masks overlap will modifications from intersect be applied.

To convert the Add and Subtract buttons into an intersect button in Lightroom, hold down Alt/Option (Shift in Camera RAW).

Choose Brush

Only the overlapping areas will get a mask as you begin to paint with the brush, as you will observe. This is advantageous because you need not be concerned about going past the model’s edges.

The areas we are painting will be lighter because I increased the exposure in the settings.

In my opinion, the light source is parallel to or slightly behind our figure, coming from our right (Camera Right). If I wanted to achieve this look, I would place a light at this location.
In order to bounce some light and create a small rim on the camera’s left side, I would also position a reflector to the left and behind the model.

Paint the area around the rim and any objects, like her arm, that would be facing the light source while keeping in mind the lighting direction.

Additionally, I’m shining a light on her face. To avoid casting too much shadow on the left (where you can see my pointer in the image), take sure to put the majority of the light to camera right.

Let’s cast a beam of light.

Let’s install a light source now that would cast a beam of light if I had one on the right.

Select objects + mask. We’ll make use of the incredible object collection.

Paint over the area you want to select.

The adobe magic will automagically make a mask over the area that you want to select.

And thats how you can relight a scene in Lightroom or camera RAW

Here is before

and after (I removed the light behind the model left).

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